jcowen
2009-11-25 23:11:34 UTC
Hi Everyone,
I'm wondering if anyone has experienced sound playback distortion when
sample rates greater than 44.1kHz are in the game engine? This seems to
occur if the source files are at 48kHz for instance when converted to ogg,
and also when the engine pitches sounds up.
For instance, a 44.1kHz ogg file placed on the knobs in the demo project
building will distort/playback with digital artifacts when the knob is tied
to the pitch variable of that sound.
This is only occurring on the Mac OS 10.5. I have not had the opportunity to
check on Snow Leopard.
Thank you,
JC
I'm wondering if anyone has experienced sound playback distortion when
sample rates greater than 44.1kHz are in the game engine? This seems to
occur if the source files are at 48kHz for instance when converted to ogg,
and also when the engine pitches sounds up.
For instance, a 44.1kHz ogg file placed on the knobs in the demo project
building will distort/playback with digital artifacts when the knob is tied
to the pitch variable of that sound.
This is only occurring on the Mac OS 10.5. I have not had the opportunity to
check on Snow Leopard.
Thank you,
JC
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